Interface ArmorStand

All Superinterfaces:
Entity, LivingEntity, Sound.Emitter, Viewable

public interface ArmorStand extends LivingEntity
Represents an armor stand.
  • Method Details

    • small

      boolean small()
      Gets whether this armor stand is small or not.
      Returns:
      whether it's small or not
      Since:
      1.0.0
    • setSmall

      void setSmall()
      Sets the armor stand small.
      Since:
      1.0.0
    • big

      boolean big()
      Gets whether this armor stand is big or not.
      Returns:
      whether it's big or not
      Since:
      1.0.0
    • setBig

      void setBig()
      Sets the armor stand big.
      Since:
      1.0.0
    • hasArms

      boolean hasArms()
      Gets whether the armor stand has arms or not.
      Returns:
      whether this armor stand has arms
      Since:
      1.0.0
    • arms

      void arms(boolean arms)
      Sets whether the armor stand has arms.
      Parameters:
      arms - whether this armor stand has arms
      Since:
      1.0.0
    • hasBasePlate

      boolean hasBasePlate()
      Gets whether the armor stand has a baseplate or not.
      Returns:
      whether this armor stand has a baseplate
      Since:
      1.0.0
    • basePlate

      void basePlate(boolean basePlate)
      Sets whether the armor stand has a baseplate.
      Parameters:
      basePlate - whether this armor stand has a baseplate
      Since:
      1.0.0
    • marker

      boolean marker()
      Gets whether the armor stand is a marker or not.
      Returns:
      whether this armor stand is a marker
      Since:
      1.0.0
    • marker

      void marker(boolean marker)
      Sets whether the armor stand is a marker.
      Parameters:
      marker - whether this armor stand is a marker
      Since:
      1.0.0