Class DamageType

java.lang.Object
eu.sculkpowered.server.damage.DamageType
All Implemented Interfaces:
Registry.Entry, Keyed

public final class DamageType extends Object implements Registry.Entry
  • Field Details

    • ARROW

      public static final DamageType ARROW
    • BAD_RESPAWN_POINT

      public static final DamageType BAD_RESPAWN_POINT
    • CACTUS

      public static final DamageType CACTUS
    • CAMPFIRE

      public static final DamageType CAMPFIRE
    • CRAMMING

      public static final DamageType CRAMMING
    • DRAGON_BREATH

      public static final DamageType DRAGON_BREATH
    • DROWN

      public static final DamageType DROWN
    • DRY_OUT

      public static final DamageType DRY_OUT
    • EXPLOSION

      public static final DamageType EXPLOSION
    • FALL

      public static final DamageType FALL
    • FALLING_ANVIL

      public static final DamageType FALLING_ANVIL
    • FALLING_BLOCK

      public static final DamageType FALLING_BLOCK
    • FALLING_STALACTITE

      public static final DamageType FALLING_STALACTITE
    • FIREBALL

      public static final DamageType FIREBALL
    • FIREWORKS

      public static final DamageType FIREWORKS
    • FLY_INTO_WALL

      public static final DamageType FLY_INTO_WALL
    • FREEZE

      public static final DamageType FREEZE
    • GENERIC

      public static final DamageType GENERIC
    • GENERIC_KILL

      public static final DamageType GENERIC_KILL
    • HOT_FLOOR

      public static final DamageType HOT_FLOOR
    • INDIRECT_MAGIC

      public static final DamageType INDIRECT_MAGIC
    • IN_FIRE

      public static final DamageType IN_FIRE
    • IN_WALL

      public static final DamageType IN_WALL
    • LAVA

      public static final DamageType LAVA
    • LIGHTNING_BOLT

      public static final DamageType LIGHTNING_BOLT
    • MAGIC

      public static final DamageType MAGIC
    • MOB_ATTACK

      public static final DamageType MOB_ATTACK
    • MOB_ATTACK_NO_AGGRO

      public static final DamageType MOB_ATTACK_NO_AGGRO
    • MOB_PROJECTILE

      public static final DamageType MOB_PROJECTILE
    • ON_FIRE

      public static final DamageType ON_FIRE
    • OUTSIDE_BORDER

      public static final DamageType OUTSIDE_BORDER
    • OUT_OF_WORLD

      public static final DamageType OUT_OF_WORLD
    • PLAYER_ATTACK

      public static final DamageType PLAYER_ATTACK
    • PLAYER_EXPLOSION

      public static final DamageType PLAYER_EXPLOSION
    • SONIC_BOOM

      public static final DamageType SONIC_BOOM
    • SPIT

      public static final DamageType SPIT
    • STALAGMITE

      public static final DamageType STALAGMITE
    • STARVE

      public static final DamageType STARVE
    • STING

      public static final DamageType STING
    • SWEET_BERRY_BUSH

      public static final DamageType SWEET_BERRY_BUSH
    • THORNS

      public static final DamageType THORNS
    • THROWN

      public static final DamageType THROWN
    • TRIDENT

      public static final DamageType TRIDENT
    • UNATTRIBUTED_FIREBALL

      public static final DamageType UNATTRIBUTED_FIREBALL
    • WIND_CHARGE

      public static final DamageType WIND_CHARGE
    • WITHER

      public static final DamageType WITHER
    • WITHER_SKULL

      public static final DamageType WITHER_SKULL
  • Constructor Details

  • Method Details